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Slay the Spire Cards

Browse 362 verified cards entries for Slay the Spire.

Cards · GreenA Thousand CutsWhenever you play a card, deal (1;2) damage to ALL enemies.Cards · GreenAccuracydeal (4;6) additional damage.Cards · GreenAcrobaticsDraw (3;4) cards. / Discard 1 card.Cards · GreenAdrenalineGain (; ). / Draw 2 cards. / .Cards · GreenAfter Image(;. / )Whenever you play a card, gain 1 .Cards · BlueAggregateGain for every (4;3) cards in your draw pile.Cards · GreenAlchemizeObtain a random potion. / .Cards · BlueAll for OneDeal (10;14) damage. / Put all cost 0 cards from your discard pile into your hand.Cards · GreenAll-Out AttackDeal (10;14) damage to ALL enemies. / Discard 1 card at random.Cards · PurpleAlpha(;. / )Shuffle a into your draw pile. / .Cards · BlueAmplifyThis turn, your next (Power card is;2 Power cards are) played twice.Cards · RedAngerDeal (6;8) damage. / Add a copy of this card into your discard pile.Cards · ColorlessApotheosisALL your cards for the rest of combat. / .Cards · ColorlessApparition(. / ;)Gain 1 . / .Cards · RedArmamentsGain 5 . / (a card;all cards) in your hand for the rest of combat.Cards · ColorlessAscender's Bane. / . / Cannot be removed from your deck.Cards · BlueAuto-ShieldsIf you have no , gain (11;15) .Cards · GreenBackflipGain (5;8) . / Draw 2 cards.Cards · GreenBackstab. / Deal (11;15) damage. / .Cards · BlueBall LightningDeal (7;10) damage. 1 .Cards · ColorlessBandage UpHeal (4;6) HP. / .Cards · GreenBaneDeal (7;10) damage. / If the enemy has , deal (7;10) damage again.Cards · BlueBarrageDeal (4;6) damage for each Orb.Cards · RedBarricadeis not removed at the start of your turn.Cards · RedBashDeal (8;10) damage. / Apply (2;3) .Cards · PurpleBattle Hymn(;. / )At the start of each turn, add a into your hand.Cards · RedBattle TranceDraw (3;4) cards. / You cannot draw additional cards this turn.Cards · BlueBeam CellDeal (3;4) damage. / Apply (1;2) .Cards · RedBerserkGain (2;1) . / At the start of your turn, gain .Cards · BlueBiased CognitionGain (4;5) . / At the start of your turn, lose 1 .Cards · ColorlessBiteDeal (7;8) damage. / Heal (2;3) HP.Cards · GreenBlade DanceAdd (3;4) into your hand.Cards · PurpleBlasphemy(;. / )Enter . / Die next turn. / .Cards · ColorlessBlindApply 2 (; to ALL enemies).Cards · BlueBlizzardDeal damage equal to (2;3) times the number of this combat to ALL enemies.Cards · RedBlood for BloodCosts 1 less / for each time you lose HP this combat. / Deal (18;22) damage.Cards · RedBloodlettingLose 3 HP. / Gain (;).Cards · RedBludgeonDeal (32;42) damage.Cards · GreenBlurGain (5;8) . / is not removed at the start of your next turn.Cards · RedBody SlamDeal damage equal to your .Cards · BlueBoot Sequence. / Gain (10;13) . / .Cards · GreenBouncing FlaskApply 3 to a random enemy (3;4) times.Cards · PurpleBowling BashDeal (7;10) damage for each enemy in combat.Cards · PurpleBrillianceDeal (12;16) damage. / Deals additional damage equal to gained this combat.Cards · RedBrutality(;. / )At the start of your turn, lose 1 HP and draw 1 card.Cards · BlueBufferPrevent the next (time;2 times) you would lose HP.Cards · GreenBullet TimeYou cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.Cards · BlueBullseyeDeal (8;11) damage. / Apply (2;3) .Cards · ColorlessBurn. / At the end of your turn, take (2;4) damage.Cards · RedBurning Pact1 card. / Draw (2;3) cards.Cards · GreenBurstThis turn, your next (Skill is;2 Skills are) played twice.Cards · GreenCalculated GambleDiscard your hand, / then draw that many cards.( / .;)Cards · GreenCaltropsWhenever you are attacked, deal (3;5) damage back.Cards · BlueCapacitorGain (2;3) .Cards · RedCarnage. / Deal (20;28) damage.Cards · PurpleCarve RealityDeal (6;10) damage. / Add a into your hand.Cards · GreenCatalyst(Double;Triple) the enemy's . / .Cards · BlueChaos(1;2) random (Orb;Orbs).Cards · BlueCharge BatteryGain (7;10) . / Next turn, gain .Cards · BlueChill(;. / ) 1 for each enemy in combat. / .Cards · GreenChokeDeal 12 damage. / Whenever you play a card this turn, the enemy loses (3;5) HP.Cards · ColorlessChrysalisShuffle (3;5) random Skills into your draw pile. They cost 0 this combat. / .Cards · RedClashCan only be played if every card in your hand is an Attack. / Deal (14;18) damage.Cards · BlueClawDeal (3;5) damage. / Increase the damage of ALL Claw cards by 2 this combat.Cards · RedCleaveDeal (8;11) damage to ALL enemies.Cards · GreenCloak and DaggerGain 6 . / Add (1;2) into your hand.Cards · RedClotheslineDeal (12;14) damage. / Apply (2;3) .Cards · ColorlessClumsy. / .Cards · BlueCold SnapDeal (6;9) damage. 1 .Cards · PurpleCollectPut a into your hand at the start of your next (X;X+1) turns.Cards · RedCombustAt the end of your turn, lose 1 HP and deal (5;7) damage to ALL enemies.Cards · BlueCompile DriverDeal (7;10) damage. / Draw 1 card for each unique Orb you have.Cards · GreenConcentrateDiscard (3;2) cards. / Gain .Cards · PurpleConcludeDeal (12;16) damage to ALL enemies. / End your turn.Cards · PurpleConjure BladeShuffle an (; with X+1) into your draw pile. / .Cards · PurpleConsecrateDeal (5;8) damage to ALL enemies.Cards · BlueConsumeGain (2;3) . / Lose 1 .Cards · BlueCoolheaded1 . / Draw (1;2) (card;cards).Cards · BlueCore SurgeDeal (11;15) damage. / Gain 1 . / .Cards · GreenCorpse ExplosionApply (6;9) . / When the enemy dies, deal damage equal to its max HP to ALL enemies.Cards · RedCorruptionSkills cost 0. / Whenever you play a Skill, it.Cards · BlueCreative AIAt the start of your turn, add a random Power card into your hand.Cards · PurpleCrescendo. / Enter . / .Cards · GreenCrippling CloudApply (4;7) and 2 to ALL enemies. / .Cards · PurpleCrush JointsDeal (8;10) damage. / If the last card played this combat was a , apply (1;2) .Cards · ColorlessCurse of the Bell. / Cannot be removed from your deck.Cards · PurpleCut Through FateDeal (7;9) damage. / (2;3). / Draw 1 card.Cards · GreenDagger SprayDeal (4;6) damage to ALL enemies twice.Cards · GreenDagger ThrowDeal (9;12) damage. / Draw 1 card. / Discard 1 card.Cards · RedDark EmbraceWhenever a card is , / draw 1 card.Cards · ColorlessDark ShacklesEnemy loses (9;15) this turn. / .Cards · BlueDarkness1 .(; / Trigger the passive ability of ALL orbs.)Cards · GreenDashGain (10;13) . / Deal (10;13) damage.Cards · ColorlessDazed. / .Cards · GreenDeadly PoisonApply (5;7) .Cards · ColorlessDecay. / At the end of your turn, take 2 damage.Cards · PurpleDeceive RealityGain (4;7) . / Add a into your hand.Cards · ColorlessDeep BreathShuffle your discard pile into your draw pile. / Draw (1 card;2 cards).Cards · BlueDefend (Defect)Gain (5;8) .Cards · RedDefend (Ironclad)Gain (5;8) .Cards · GreenDefend (Silent)Gain (5;8) .Cards · PurpleDefend (Watcher)Gain (5;8) .Cards · GreenDeflectGain (4;7) .Cards · BlueDefragmentGain (1;2) .Cards · RedDemon FormAt the start of your turn, gain (2;3) .Cards · PurpleDeus Ex Machina. / When you draw this card, add (2;3) to your hand and .Cards · PurpleDeva Form(. / ;)At the start of your turn, gain / and increase this gain by 1.Cards · PurpleDevotionAt the start of your turn, gain (2;3) .Cards · GreenDie Die DieDeal (13;17) damage to ALL enemies. / .Cards · RedDisarmEnemy loses (2;3) . / .Cards · ColorlessDiscoveryChoose 1 of 3 random cards to add into your hand. It costs 0 this turn.( / .;)Cards · GreenDistractionAdd a random Skill into your hand. / It costs 0 this turn. / .Cards · GreenDodge and RollGain (4;6) . / Next turn, gain (4;6) .Cards · BlueDoom and GloomDeal (10;14) damage to ALL enemies. / 1 .Cards · GreenDoppelgangerNext turn, draw (X;X+1) cards and gain (X;X+1) . / .Cards · BlueDouble EnergyDouble your . / .Cards · RedDouble TapThis turn, your next (Attack is;2 Attacks are) played twice.Cards · ColorlessDoubt. / At the end of your turn, gain 1 .Cards · ColorlessDramatic Entrance. / Deal (8;12) damage to ALL enemies. / .Cards · RedDropkickDeal (5;8) damage. / If the enemy has , gain and draw 1 card.Cards · RedDual WieldChoose an Attack or Power card. Add (a copy;2 copies) of that card into your hand.Cards · BlueDualcastyour next Orb twice.Cards · BlueEcho Form(. / ;)The first card you play each turn is played twice.Cards · BlueElectrodynamicsnow hits ALL enemies. / (2;3) .Cards · PurpleEmpty BodyGain (7;10) . / Exit your .Cards · PurpleEmpty FistDeal (9;14) damage. / Exit your .Cards · PurpleEmpty MindExit your . / Draw (2;3) cards.Cards · GreenEndless AgonyWhenever you draw this card, add a copy of it into your hand. / Deal (4;6) damage. / .Cards · ColorlessEnlightenmentReduce the cost of all cards in your hand to 1 this (turn;combat).Cards · RedEntrenchDouble your .Cards · GreenEnvenomWhenever an Attack deals unblocked damage, apply 1 .Cards · BlueEquilibriumGain (13;16) . / your hand this turn.Cards · PurpleEruptionDeal 9 damage. Enter .Cards · GreenEscape PlanDraw 1 card. / If you draw a Skill, gain (3;5) .Cards · PurpleEstablishment(;. )Whenever a card is , lower its cost by 1.Cards · PurpleEvaluateGain (6;10) . / Shuffle an into your draw pile.Cards · GreenEviscerateCosts 1 less for each card discarded this turn. / Deal (7;9) damage 3 times.Cards · RedEvolveWhenever you draw a card, draw (1;2) (card;cards).Cards · RedExhumePut a card from your pile into your hand. / .Cards · GreenExpertiseDraw cards until you have (6;7) in your hand.Cards · BlueFTLDeal (5;6) damage. If you have played less than (3;4) cards this turn, draw 1 card.Cards · PurpleFastingGain (3;4) . / Gain (3;4) . / Gain 1 less at the start of each turn.Cards · PurpleFear No EvilDeal (8;11) damage. / If the enemy intends to Attack, enter .Cards · RedFeedDeal (10;12) damage. / If , raise your Max HP by (3;4). .Cards · RedFeel No PainWhenever a card is , / gain (3;4) .Cards · RedFiend Fireyour hand. / Deal (7;10) damage for each card . / .Cards · ColorlessFinesseGain (2;4) . / Draw 1 card.Cards · GreenFinisherDeal (6;8) damage for each Attack played this turn.Cards · RedFire BreathingWhenever you draw a or card, deal (6;10) damage to ALL enemies.Cards · BlueFission(Remove;) all your Orbs. Gain and draw 1 card for each Orb (removed;). / .Cards · RedFlame BarrierGain (12;16) . / Whenever you are attacked this turn, deal (4;6) damage back.Cards · ColorlessFlash of SteelDeal (3;6) damage. / Draw 1 card.Cards · GreenFlechettesDeal (4;6) damage for each Skill in your hand.Cards · RedFlexGain (2;4) . / At the end of this turn, lose (2;4) .Cards · PurpleFlurry of BlowsDeal (4;6) damage. / Whenever you change , return this from the discard pile to your hand.Cards · GreenFlying KneeDeal (8;11) damage. / Next turn, gain .Cards · PurpleFlying Sleeves. / Deal (4;6) damage twice.Cards · PurpleFollow-UpDeal (7;11) damage. / If the previous card played was an Attack, gain .Cards · GreenFootworkGain (2;3) .Cards · BlueForce FieldCosts 1 less for each Power card played this combat. / Gain (12;16) .Cards · PurpleForeign InfluenceChoose 1 of 3 Attacks of any color to add to your hand.( ; / It costs 0 this turn.) / .Cards · PurpleForesightAt the start of your turn, (3;4).Cards · ColorlessForethoughtPut (a card;any number of cards) from your hand to the bottom of your draw pile. (It costs;They cost) 0 until played.Cards · BlueFusion1 .Cards · BlueGenetic AlgorithmGain 1 . Permanently increase this card's by (2;3). / .Cards · RedGhostly Armor. / Gain (10;13) .Cards · BlueGlacierGain (7;10) . / 2 .Cards · GreenGlass KnifeDeal (8;12) damage twice. Decrease the damage of this card by 2 this combat.Cards · BlueGo for the EyesDeal (3;4) damage. / If the enemy intends to attack, apply (1;2) .Cards · ColorlessGood InstinctsGain (6;9) .Cards · GreenGrand FinaleCan only be played if there are no cards in your draw pile. / Deal (50;60) damage to ALL enemies.Cards · PurpleHaltGain (3;4) . / If you are in , gain (9;14) additional .Cards · ColorlessHand of GreedDeal (20;25) damage. / If , gain (20;25) Gold.Cards · RedHavocPlay the top card of your draw pile and it.Cards · RedHeadbuttDeal (9;12) damage. / Put a card from your discard pile on top of your draw pile.Cards · BlueHeatsinksWhenever you play a Power card, draw (1;2) (card;cards).Cards · RedHeavy BladeDeal 14 damage. / affects this card (3;5) times.Cards · GreenHeel HookDeal (5;8) damage. / If the enemy has , / gain and draw 1 card.Cards · BlueHello World(;. / )At the start of your turn, add a random card into your hand.Cards · RedHemokinesisLose 2 HP. / Deal (15;20) damage.Cards · BlueHologramGain (3;5) . / Put a card from your discard pile into your hand.( / .;)Cards · BlueHyperbeamDeal (26;34) damage to ALL enemies. / Lose 3 .Cards · RedImmolateDeal (21;28) damage to ALL enemies. / Add a into your discard pile.Cards · ColorlessImpatienceIf you have no Attacks in your hand, draw (2;3) cards.Cards · RedImperviousGain (30;40) . / .Cards · PurpleIndignationIf you are in , apply (3;5) to ALL enemies, / otherwise enter .Cards · RedInfernal BladeAdd a random Attack into your hand. / It costs 0 this turn. / .Cards · GreenInfinite Blades(;. )At the start of your turn, add a into your hand.Cards · RedInflameGain (2;3) .Cards · ColorlessInjury.Cards · PurpleInner PeaceIf you are in , draw (3;4) cards, / otherwise enter .Cards · ColorlessInsight. / Draw (2;3) cards. / .Cards · RedIntimidateApply (1;2) to ALL enemies. / .Cards · RedIron WaveGain (5;7) . / Deal (5;7) damage.Cards · ColorlessJ.A.X.Lose 3 HP. / Gain (2;3) .Cards · ColorlessJack of All TradesAdd (1;2) random Colorless (card;cards) into your hand. / .Cards · PurpleJudgmentIf the enemy has (30;40) or less HP, set their HP to 0.Cards · RedJuggernautWhenever you gain , deal (5;7) damage to a random enemy.Cards · PurpleJust Lucky(1;2). / Gain (2;3) . / Deal (3;4) damage.Cards · BlueLeapGain (9;12) .Cards · GreenLeg SweepApply (2;3) . / Gain (11;14) .Cards · PurpleLesson LearnedDeal (10;13) damage. / If , a random card in your deck. / .Cards · PurpleLike WaterAt the end of your turn, if you are in , gain (5;7) .Cards · RedLimit BreakDouble your .( / .;)Cards · BlueLoopAt the start of your turn, trigger the passive ability of your next Orb (1 time;2 times).Cards · BlueMachine Learning(;. / )At the start of your turn, draw 1 additional card.Cards · ColorlessMadnessReduce the cost of a random card in your hand to 0 this combat. / .Cards · ColorlessMagnetismAt the start of your turn, add a random Colorless card into your hand.Cards · GreenMalaiseEnemy loses (X;X+1) . Apply (X;X+1) . / .Cards · PurpleMaster RealityWhenever a card is created during combat, it.Cards · ColorlessMaster of StrategyDraw (3;4) cards. / .Cards · GreenMasterful StabCosts 1 additional for each time you lose HP this combat. / Deal (12;16) damage.Cards · ColorlessMayhemAt the start of your turn, play the top card of your draw pile.Cards · PurpleMeditatePut (1 card;2 cards) from your discard pile into your hand and (it;them). / Enter . / End your turn.Cards · BlueMelterRemove all from the enemy. / Deal (10;14) damage.Cards · PurpleMental FortressWhenever you switch , gain (4;6) .Cards · RedMetallicizeAt the end of your turn, gain (3;4) .Cards · ColorlessMetamorphosisShuffle (3;5) random Attacks into your draw pile. They cost 0 this combat. / .Cards · BlueMeteor StrikeDeal (24;30) damage. / 3 .Cards · ColorlessMind Blast. / Deal damage equal to the number of cards in your draw pile.Cards · ColorlessMiracle. / Gain (; ). / .Cards · BlueMulti-Castyour next Orb (X;X+1) times.Cards · ColorlessNecronomicurse. / There is no escape from this curse.Cards · GreenNeutralizeDeal (3;4) damage. / Apply (1;2) .Cards · GreenNightmareChoose a card. / Next turn, add 3 copies of that card into your hand. .Cards · PurpleNirvanaWhenever you , gain (3;4) .Cards · ColorlessNormality. / While in hand, you cannot play more than 3 cards this turn.Cards · GreenNoxious FumesAt the start of your turn, apply (2;3) to ALL enemies.Cards · RedOfferingLose 6 HP. / Gain . / Draw (3;5) cards. / .Cards · PurpleOmniscienceChoose a card in your draw pile. / Play the chosen card twice and it. / .Cards · GreenOutmaneuverNext turn, / gain (; ).Cards · BlueOverclockDraw (2;3) cards. / Add a into your discard pile.Cards · ColorlessPain. / While in hand, lose 1 HP when other cards are played.Cards · ColorlessPanaceaGain (1;2) . / .Cards · ColorlessPanacheEvery time you play 5 cards in a single turn, deal (10;14) damage to ALL enemies.Cards · ColorlessPanic ButtonGain (30;40) . You cannot gain from cards for 2 turns. / .Cards · ColorlessParasite. / If transformed or removed from your deck, lose 3 Max HP.Cards · RedPerfected StrikeDeal 6 damage. / Deals (2;3) additional damage for ALL your cards containing "Strike".Cards · PurplePerseverance. / Gain (5;7) . / Whenever this card is , increase its by (2;3).Cards · GreenPhantasmal KillerNext turn, your Attacks deal double damage.Cards · GreenPiercing WailALL enemies lose (6;8) this turn. / .Cards · GreenPoisoned StabDeal (6;8) damage. / Apply (3;4) .Cards · RedPommel StrikeDeal (9;10) damage. / Draw (1;2) (card;cards).Cards · RedPower ThroughAdd 2 into your hand. / Gain (15;20) .Cards · PurplePrayGain (3;4) . / Shuffle an into your draw pile.Cards · GreenPredatorDeal (15;20) damage. / Next turn, draw 2 additional cards.Cards · GreenPreparedDraw (1;2) (card;cards). / Discard (1;2) (card;cards).Cards · PurplePressure PointsApply (8;11) . / ALL enemies lose HP equal to their .Cards · ColorlessPride. / At the end of your turn, put a copy of this card on top of your draw pile. .Cards · PurpleProstrateGain (2;3) . / Gain 4 .Cards · PurpleProtect. / Gain (12;16) .Cards · RedPummelDeal 2 damage (4;5) times. / .Cards · ColorlessPurityup to (3;5) cards in your hand. / .Cards · GreenQuick SlashDeal (8;12) damage. / Draw 1 card.Cards · RedRageWhenever you play an Attack this turn, gain (3;5) .Cards · PurpleRagnarokDeal (5;6) damage to a random enemy (5;6) times.Cards · BlueRainbow1 . / 1 . / 1 .( / .;)Cards · RedRampageDeal 8 damage. / Increase this card's damage by (5;8) this combat.Cards · PurpleReach HeavenDeal (10;15) damage. Shuffle a into your draw pile.Cards · RedReaperDeal (4;5) damage to ALL enemies. Heal HP equal to unblocked damage. / .Cards · BlueRebootShuffle ALL your cards into your draw pile. / Draw (4;6) cards. / .Cards · BlueReboundDeal (9;12) damage. / Put the next card you play this turn on top of your draw pile.Cards · RedReckless ChargeDeal (7;10) damage. / Shuffle a into your draw pile.Cards · BlueRecursionyour next Orb. / the Orb that was just .Cards · BlueRecyclea card. / Gain equal to its cost.Cards · GreenReflex. / If this card is discarded from your hand, draw (2;3) cards.Cards · ColorlessRegret. / At the end of your turn, lose HP equal to the number of cards in your hand.Cards · BlueReinforced BodyGain (7;9) X times.Cards · BlueReprogramLose (1;2) . / Gain (1;2) . / Gain (1;2) .Cards · GreenRiddle with HolesDeal (3;4) damage 5 times.Cards · BlueRip and TearDeal (7;9) damage to a random enemy twice.Cards · ColorlessRitual DaggerDeal 15 damage. / If , permanently increase this card's damage by (3;5). / .Cards · RedRuptureWhenever you lose HP from a card, / gain (1;2) .Cards · PurpleRushdownWhenever you enter , draw 2 cards.Cards · ColorlessSadistic NatureWhenever you apply a debuff to an enemy, they take (5;7) damage.Cards · PurpleSanctityGain (6;9) . / If the last card played this combat was a Skill, draw 2 cards.Cards · PurpleSands of Time. / Deal (20;26) damage. / When , lower its cost by 1 this combat.Cards · PurpleSash WhipDeal (8;10) damage. / If the last card played this combat was an Attack, apply (1;2) .Cards · BlueScrapeDeal (7;10) damage. / Draw (4;5) cards. / Discard all cards drawn this way that do not cost 0.Cards · PurpleScrawlDraw cards until your hand is full. / .Cards · RedSearing BlowDeal (12;16) damage. / Can be any number of times.Cards · RedSecond Windall non-Attack cards in your hand. Gain (5;7) for each card .Cards · ColorlessSecret TechniquePut a Skill from your draw pile into your hand.( / .;)Cards · ColorlessSecret WeaponPut an Attack from your draw pile into your hand.( / .;)Cards · RedSeeing RedGain . / .Cards · BlueSeekPut (1;2) (card;cards) from your draw pile into your hand. / .Cards · BlueSelf RepairAt the end of combat, heal (7;10) HP.Cards · RedSentinelGain (5;8) . / If this card is , / gain (;).Cards · GreenSetupPut a card from your hand on top of your draw pile. / It costs 0 until played.Cards · RedSever Soulall non-Attack cards in your hand. / Deal (16;22) damage.Cards · ColorlessShame. / At the end of your turn, gain 1 .Cards · ColorlessShivDeal (4;6) damage. / .Cards · RedShockwaveApply (3;5) and to ALL enemies. / .Cards · RedShrug It OffGain (8;11) . / Draw 1 card.Cards · PurpleSignature MoveCan only be played if this is the only Attack in your hand. / Deal (30;40) damage.Cards · PurpleSimmering FuryAt the start of your next turn, enter and draw (2;3) cards.Cards · GreenSkewerDeal (7;10) damage X times.Cards · BlueSkimDraw (3;4) cards.Cards · GreenSliceDeal (6;9) damage.Cards · ColorlessSlimed.Cards · ColorlessSmite. / Deal (12;16) damage. / .Cards · GreenSneaky StrikeDeal (12;16) damage. / If you have discarded a card this turn, / gain .Cards · PurpleSpirit ShieldGain (3;4) for each card in your hand.Cards · RedSpot WeaknessIf the enemy intends to attack, gain (3;4) .Cards · BlueStackGain equal to the number of cards in your discard pile(;+3).Cards · BlueStatic DischargeWhenever you receive unblocked attack damage, (1;2) .Cards · BlueSteam BarrierGain (6;8) . Decrease this card's by 1 this combat.Cards · BlueStorm(;. / )Whenever you play a card, 1 .Cards · GreenStorm of SteelDiscard your hand. / Add 1 (;+) into your hand for each card discarded.Cards · BlueStreamlineDeal (15;20) damage. / Reduce this card's cost by 1 this combat.Cards · BlueStrike (Defect)Deal (6;9) damage.Cards · RedStrike (Ironclad)Deal (6;9) damage.Cards · GreenStrike (Silent)Deal (6;9) damage.Cards · PurpleStrike (Watcher)Deal (6;9) damage.Cards · PurpleStudyAt the end of your turn, shuffle an into your draw pile.Cards · GreenSucker PunchDeal (7;9) damage. / Apply (1;2) .Cards · BlueSunderDeal (24;32) damage. / If this kills an enemy, gain .Cards · GreenSurvivorGain (8;11) . / Discard 1 card.Cards · BlueSweeping BeamDeal (6;9) damage to ALL enemies. / Draw 1 card.Cards · ColorlessSwift StrikeDeal (7;10) damage.Cards · PurpleSwivelGain (8;11) . / The next Attack you play costs 0.Cards · RedSword BoomerangDeal 3 damage to a random enemy (3;4) times.Cards · BlueTURBOGain ( ; ). / Add a into your discard pile.Cards · GreenTactician. / If this card is discarded from your hand, gain (; ).Cards · PurpleTalk to the HandDeal (5;7) damage. Whenever you attack this enemy, gain (2;3) . / .Cards · PurpleTantrumDeal 3 damage (3;4) times. / Enter . / Shuffle this card into your draw pile.Cards · BlueTempest(X;X+1) . / .Cards · GreenTerrorApply 99 . / .Cards · ColorlessThe BombAt the end of 3 turns, deal (40;50) damage to ALL enemies.Cards · ColorlessThinking AheadDraw 2 cards. / Put a card from your hand on top of your draw pile.( / .;)Cards · PurpleThird EyeGain (7;9) . / (3;5).Cards · BlueThunder StrikeDeal (7;9) damage to a random enemy for each this combat.Cards · RedThunderclapDeal (4;7) damage and apply 1 to ALL enemies.Cards · GreenTools of the TradeAt the start of your turn, draw 1 card and discard 1 card.Cards · PurpleTranquility. / Enter . / .Cards · ColorlessTransmutationAdd X random(; ) Colorless cards into your hand. They cost 0 this turn. / .Cards · ColorlessTripApply 2 (; to ALL enemies).Cards · RedTrue GritGain (7;9) . / 1 card( at random;).Cards · RedTwin StrikeDeal (5;7) damage twice.Cards · GreenUnloadDeal (14;18) damage. / Discard all non-Attack cards in your hand.Cards · RedUppercutDeal 13 damage. / Apply (1;2) . / Apply (1;2) .Cards · PurpleVaultTake an extra turn after this one. / End your turn. / .Cards · PurpleVigilanceGain (8;12) . / Enter .Cards · ColorlessViolencePut (3;4) random Attacks from your draw pile into your hand. / .Cards · ColorlessVoid. / . / Whenever this card is drawn, lose 1 .Cards · PurpleWallopDeal (9;12) damage. / Gain equal to unblocked damage dealt.Cards · RedWarcryDraw (1;2) (card;cards). / Put a card from your hand onto the top of your draw pile. / .Cards · PurpleWave of the HandWhenever you gain this turn, apply (1;2) to ALL enemies.Cards · PurpleWeaveDeal (4;6) damage. / Whenever you , return this from the discard pile to your hand.Cards · GreenWell-Laid PlansAt the end of your turn, up to (1;2) (card;cards).Cards · PurpleWheel KickDeal (15;20) damage. / Draw 2 cards.Cards · RedWhirlwindDeal (5;8) damage to ALL enemies X times.Cards · BlueWhite NoiseAdd a random Power card into your hand. / It costs 0 this turn. / .Cards · RedWild StrikeDeal (12;17) damage. / Shuffle a into your draw pile.Cards · PurpleWindmill Strike. / Deal (7;10) damage. / When , increase its damage by (4;5) this combat.Cards · PurpleWishChoose one: / Gain (6;8) , (3;4) , or (25;30) Gold. .Cards · PurpleWorship(;. / )Gain 5 .Cards · ColorlessWound.Cards · GreenWraith FormGain (2;3) . / At the end of your turn, lose 1 .Cards · PurpleWreath of FlameYour next Attack deals (5;8) additional damage.Cards · ColorlessWrithe. / .Cards · BlueZap1 .